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Copy the wrappit and the original library, from which will wrap the exports. So, let’s copy all needed files into one folder. So… Because we are lazy guys and there are simply too many exports to write it by hand, we will use wrapper which will help us to create Proxy-Dll skeleton for us in no time. It’s possible that you still don’t get it – read - you may understand it later in tutorial. Well I will try to create little, shitty scheme. Yea… Now you’re like “WTF is he talking about”. So we will one of those libraries, from which Kal-Online needs to load the imports and we will basicly create library with same name, then we will export all functions with same name as in original library and all needed functions code will be loaded from the original library. Let me explain how it works: We know, that Kal-Online imports some functions from dlls (dll – dynamic linked library). There are many possible ways, I also don’t know all possibilities, but for our Kal-Online purposes, we might use Proxy-DLL solution (It isn’t only solution ofcourse). So our first question is „How do I even get some piece of my code into the game process?“ I will try to explain it to details.ġ] Some C++ and UCE (memory and such stuff) knowladge So here is guide for creating the basic Proxy-DLL skeleton + hack.
#MICROSOFT VISUAL C++ 84X HACKS ROBLOX HOW TO#
In recent days, I recieved many questions about how to use the pointers posted in one specific thread.